The Difference in Cooperative Learning & Collaborative Learning

As the old adage goes ‘two heads are better than one’, the benefits of working together as a group are apparent. Teamwork is vital in any workplace nowadays and so it should be promoted in your classrooms. There is a lot of journal articles written to help teachers differentiate between cooperative learning and collaborative learning. Deciding which approach to use depends on your intent and the desired learning outcomes for your students. Purpose First, the two terms ‘collaborative learning’ and ‘cooperative learning’ are often used interchangeably because the purpose of both approaches is the same which is to allow students … Continue reading The Difference in Cooperative Learning & Collaborative Learning

Team-based Learning (TBL) using Learning Catalytics at SIMGE

Team-based learning (TBL) is an active learning, group-based, peer teaching strategy that fosters positive team dynamics through intra-team communication. It involves a specific sequence of activities and feedback designed to quickly transform groups of students into high-performance learning teams in which members of each team know and need each other, and hold each other accountable for preparation and contribution (Sweet & Michaelsen, 2012). Learners are expected to prepare before coming for class and collaborate with their team members to solve authentic problems. Principles The four key principles of TBL (Walker, Zheng, Mendoza, & Lee, 2017) are: Team formation and looking … Continue reading Team-based Learning (TBL) using Learning Catalytics at SIMGE

What is an affordance and how it can help us understand the use of ICT in education?

In the world of design including learning design, the term ‘affordance’ has taken on a larger-than-life meaning. So, let me bring you back to its origin. According to Gibson (1979), affordances refer to the actionable properties between the world and its actors which include you and me. A person’s perception of the environment leads to some course of action. Clues in the environment or affordances point out possibilities for action by a person directly with no sensory processing. Examples include: Buttons for pushing Knobs for turning Affordances and technology However, Norman (1998) offered a modified view of affordance focusing on … Continue reading What is an affordance and how it can help us understand the use of ICT in education?