Creating inquiry-based lessons using suitable applications

Case Study of an Inquiry-based lesson on English Language Arts: Defining preferences in short stories

The purpose of this lesson is for students to articulate the narrative elements they prefer a short story to include, test their preference by reading a short story, and then re-evaluate their original response.

1. Problem Statement

Students are presented with an open-ended scenario.

The lecturer will pose a problem statement to ask students their preferred elements of a short story.

2. Hypothesis

Students propose a method/strategy for resolving the scenario presented by the problem statement.


3. Content-based App

Lecturers provide students with baseline information related to the scenario.

First, students will use the 301+ Short Stories (2013) app to select a story.

4. Creation-based App (Knowledge Deficiencies)

Students create a learning artifact that demonstrates their comprehension of the baseline information.

Then students will use the PureFlow (2014) app to storyboard the main events in the story (at minimum the rising actions, climax, and resolution).

5. Creation-based App (Resolution)

Students create a learning artifact that proposes a solution to the problem statement scenario.

Next, students will use the Hanx Writer (2015) app to compose a justification that states and explains why they did or did not like the story they selected.

Read more: Educational Apps in the Blended Learning Classroom: Bringing Inquiry-Based Learning into the Mix




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